

If you wish to use elements from this project, or would like to take up its longer-term development, please, PLEASE ask my permission first. Oh, and special thanks to Nadeox1 and SergentFido for helping me to get the skins working.ĭo not reupload to a different site. Rudder is powered with the normal steering keys, while cannons are pivoted with T for up and G being down, and fired sequentially with F for port and H for starboard. Otherwise, a low-power thruster is available via the Y key. Likewise, they break like real sails, so don't make the wind go faster than ~50 MPH. The primary means of moving the ship is via the wind app, as the sails do function more or less like real sails. zip file under Documents>BeamNG.Drive>mods. It still ain't pretty, but it's a bit easier on the eyes than it once was. Three rows of functioning broadside cannons.Sinking, via detachable and damageable buoyancy pods.Selectable and skinnable mainmast flag, with the options of the White Ensign of the early 18th century Royal Navy, the Spanish Burgundy Cross*, and the once obscure and potentially inaccurate but iconic Skull-and-Crossbones of pirate fame.I've now given my first complete jbeam project, and BeamNG's first ship, a proper spit-shine. Designed for agility and speed in battle, and with long-range potential, these were the backbone of the Age of Sail. The Pembroke is a fully-rigged 18th century frigate.
